Finally, I fixed things (and added a loot box)
So, we haven't had an update in a long time. Today I finally had some free time to improve some things and add some things. This is what's new: I added a loot box at the start of the game that gives you a random change to the game, it can be good or bad. I personally cannot beat my own game with one of the modifiers. Secondly, this is the biggest thing: I finally made the movement crisp instead of sluggish. In my dev build the movement was always great, then I would test it in webGL and it would be significantly worse. So I finally dedicated some time to fixing it, and I really like the new movement. The other change was the resolution of the background and some objects was significantly decreased. This may be reverted in the future but I was trying to ensure every system could operate the game, and one of my worries was that I was rendering too much at any given moment. I don't think it will actually change much on the performance, but I think the game is playable on a smart toaster now. Anywho, blob fight rework is still on the roadmap because I hate that fight, and I'm pretty sure I set the projectiles to do nothing. Please just safespot that fight for now, it will be replaced.
Files
ProbablyFunInEnglishClass
WASD but also arrow keys
Status | In development |
Author | PoliTeam |
Genre | Action, Adventure, Platformer, Survival |
Tags | 2D, Arcade, Atmospheric, Cute, Pixel Art, Singleplayer |
More posts
- The Update is out!85 days ago
- A Serious DevLog.86 days ago
- What is up with the team, the PoliTeam90 days ago
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