Finally, I fixed things (and added a loot box)


So, we haven't had an update in a long time. Today I finally had some free time to improve some things and add some things. This is what's new: I added a loot box at the start of the game that gives you a random change to the game, it can be good or bad. I personally cannot beat my own game with one of the modifiers. Secondly, this is the biggest thing: I finally made the movement crisp instead of sluggish. In my dev build the movement was always great, then I would test it in webGL and it would be significantly worse. So I finally dedicated some time to fixing it, and I really like the new movement. The other change was the resolution of the background and some objects was significantly decreased. This may be reverted in the future but I was trying to ensure every system could operate the game, and one of my worries was that I was rendering too much at any given moment.  I don't think it will actually change much on the performance, but I think the game is playable on a smart toaster now. Anywho, blob fight rework is still on the roadmap because I hate that fight, and I'm pretty sure I set the projectiles to do nothing. Please just safespot that fight for now, it will be replaced.

Files

WEBGAME.zip Play in browser
27 days ago

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